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CHARACTER
Name: The Traveler
Canon: Journey
Age: Unknown
Timeline: After the fifth Journey, upon receiving Transcendence
If playing another character from the same canon, how will you deal with this?: N/A

Personality: The Traveler is a quiet being of no words whatsoever, being capable only of singing chirps of music. Despite that limitation, the Traveler is still expressive in body language and attitude, and even in the frequency and volume of the chirps that it sings. The background music of the game itself also helps to provide emotion to the Traveler, helping to define nuances of the situation and shape the emotions of the player to better match it. While that background music wouldn’t be available in a text-based game, body language and actions can describe a great deal, and sometimes a well-timed chirp can make all the difference.

It is often a loner, due to having spent a great deal of its time traveling all alone through the wastes of its homeworld toward the mountain in the distance. Still, despite that long time spent alone, when presented with companions and help from outside it welcomes them warmly and offers help of its own. The game of Journey can be played either single-player or multi-player, and so the Traveler either journeys alone, or with a single other companion. Despite the lack of communication mediums, companions who find themselves journeying together make sure to help each other out as best as is possible. The chirps help each other fly, and those more familiar with the areas will lead those less familiar. The Traveler is a helper, a guide in places it knows and more than willing to follow in unfamiliar lands. While it will likely be surprised by the presence of more than one other person at a time – having your world be almost entirely a wasteland will do that to you – it will do its best to try and figure out how it can help out. Or at least, what is expected of it.

The Traveler does know fear, and being hunted. During its journey it was often hunted by Guardians, giant machines that would attack and destroy anything with any vestige of power. Unfortunately, the Traveler had no way of facing these creatures except by running and hiding. It is far more likely to try to escape confrontation than it is to try and face down anything, and if it does try to face something down…well, it probably won’t do very well if left to its own devices. It may be extremely mobile, but it isn’t particularly hardy. Fortunately, the Traveler knows this, and does its best to use its environment to its advantage, whether this means figuring out the best places to hide or else knowing the fastest route to get out of the way.

Above all else, though, the Traveler is determined. It may try to find the boundaries of the world it is in, and sometimes it even tries to escape the call to where it needs to go, but it will always eventually turn its gaze to the mountain and keep going. In the case of this world…well, the lack of a purpose will probably stagger it at first, because for once there’s no far-off glowing mountain peak calling it. Still, it will likely seek for a purpose somewhere, even if it starts off as only trying to figure out what all these other beings are, and how it can fit in. Even if it does not gain a final, specific goal, it will make its goal to at least live as best it can within Ruby City. Of course, even if all of that does happen, the Traveler will dream always of the deserts, and a mountain in the distance, and a journey that continues to call to it…

Background: Wiki - This covers the Traveler’s race and the history of its people!

The Traveler itself is one of the red-robed Travelers that was presumably born after the war between different factions of the Rythulians, and it followed the glowing sign of the mountain in the distance in its own journey. During that journey it crossed sand and ruins, and freed a great number of Cloth Creatures from their prisons; it journeyed through ancient temples, and found ancient glyphs which revealed the downfall of its species, and gathered symbols of power; it had visions of tall and powerful White Robed beings, beings which examined it and saw it to be what they were looking for, beings which showed it the true history of its people, and the war they fought amongst themselves of their natural resources. It saw the beauty of the Cloth Creatures in their natural environment, and it saw how the flourishing world which had once been all around had been reduced to ruin and desert.

It traveled alongside others of its kind, though their presence was often fleeting, and they worked together to try and reach that goal they all shared – the Mountain, and the glowing light piercing the heavens.

As it finally ascended the Mountain through a howling snow storm, the Traveler pushed itself ever onward as its scarf shredded in the wind, tearing away the strength which it had so long gathered. Its body froze in the cold, its power leeched away, and finally, still short of that peak which it sought…the Traveler died.

Despite death, the Traveler’s journey was not yet over, for the White Robed beings who had guided it this far had judged it and found it worthy. They gathered about it in spirit, and in spirit they raised it, and restored all of the Traveler’s power and then some. The Traveler stood…and flew. All that had stood in its way before turned aside, and it launched itself straight for the Mountain, bursting past the storm into light, and life, and triumph. And, upon finally gaining the Mountaintop, it walked into the light which had called it so far, the light which had guided it all this way, and attained its goal.

And then the Traveler was once more reborn into a star, and journeyed back to where it had begun, seeing the Mountain in the distance and the calling light, and once more began to travel.

After the fifth time, filled with knowledge and experience about this journey, the Traveler’s Red Robe turned to White as well, and it Trancended. This time, as it turned into a star, it was reborn not back at the beginning of its journey, but in a train car headed toward a city, in an environment unlike any it had encountered before.

Abilities: From the Wiki: “One primary ability of The Traveler is that of chirping. This can be done by pushing the circle button. By holding in the circle button you can charge a chirp causing the chirp's range and effectiveness to increase. Chirping is used for a wide variety of purposes. These are communicating with companions, activating switches and calling to the aid of cloth creatures. Also, a chirp will restore the scarf power of one's companion, if they are in its radius.
Another important ability used by The Traveler is that of flying. Provided the player's scarf is partly or fully charged, if the player pushes and holds in the cross button they will begin to fly. Flying is a fundamental gameplay element as it allows players to access otherwise unreachable areas of the game.”

The Traveler has the ability to transform between its original Red Robe and its new White Robe, though it will most likely spend most of its time in the White Robe. “The White Robe starts with a longer scarf than the Red Robe's original scarf and, unlike the Red Robe's scarf, the White Robe's regenerates its power over time.” Which means that, as long as it lands every once in a while, the Traveler is not dependent on others for restoring power to its scarf.

With mod permission, the Traveler will be able to switch between its Red Robe and White Robe, being held to the limits of the Red Robe when wearing that. (Mostly for aesthetic purposes, to be honest.) It will be in the White Robe for the most part, though.

Additional note: The Traveler cannot speak. Its only forms of communication are the song-like chirps and body language.

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The Traveler

April 2015

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